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View Full Version : CML Raceway feedback


mole2k
09-09-2008, 12:45 AM
Well as I'm making a load of tracks for this I would quite like some feedback from people on what they thought was good and bad about CML.

Personally I think it was too small and in some of the other tracks I've built the car has been more to scale of an rc car so quite a bit wider as I think CML in it's current size is too much dependant on heavy braking and less fast clean lines.

Teddy truman
09-09-2008, 07:15 AM
i think it was awsome! funny how it worked out about same laptime as the real track!!:thumbsup: size was not to bad.... maybe a little to close...:) still i think it was about spot on:thumbsup:

James
09-09-2008, 07:20 AM
Quality-wise your cml track is fab, but driving-wise i much prefer the warmup track.
The cml one is a bit fiddly and stop/starty; something faster, longer, smoother next time please (said the bishop to the actress)..

Adam Skelding
09-09-2008, 07:38 AM
I like it.
You can try allsorts of different lines to try and get the best lap. There's more than one way to skin a cat.

Just need to be careful in future with setting the checkpoints.

Nick Goodall
09-09-2008, 08:06 AM
I think it's more like driving an R/C track (for obvious reasons) but just in the way you have to time the jumps, get on the brakes etc - i really like it and think you've done a wicked job of representing the real thing!

Would be great to see other versions of Southport, Bury, Kiddy, Stotfold etc.

mole2k
09-09-2008, 08:42 AM
WIth the few others i've done the jumps have been purposefully set so that you have to time them and cant just run them over flatout

neilcragg
09-09-2008, 01:29 PM
The CML track is dialled...:thumbsup:

Wraggy
09-09-2008, 01:43 PM
The CML track is dialled...:thumbsup:
OMG he speaks !!!!!! bloody hell Neil your 1st post ... :woot::woot::woot:

MK999
09-09-2008, 02:30 PM
I was trying it out last night and have to say once I got into it I felt the familiar rythm of the actual CML raceway at times, top job :thumbsup:
only thing i would say is i find the doubles after the tabletop/hairpin a little too close to the corner... but it's quite possible those with the 22s laps aren't having any problems?

mole2k
09-09-2008, 02:53 PM
Some of the other tracks that I've made a bit longer and wider should flow a bit better but I'll see how people react to them as I don't want them to be too easy and just be flat out the entire way around but I don't want them to be too point and squirtish either. Mostly the jumps in the other tracks have been designed so taking them absolutely flat out is rarely the fastest way and taking them at 1/2 ~ 3/4 speed should allow you to hit the down ramp.

ben
09-09-2008, 02:57 PM
OMG he speaks !!!!!! bloody hell Neil your 1st post ... :woot::woot::woot:

Took the words right ouf of my mouth:lol:

ben
09-09-2008, 03:39 PM
Newest member to join oOple is Bradders :thumbsup:

Northy
09-09-2008, 03:45 PM
Ben - you are a homo :woot:

ben
09-09-2008, 03:46 PM
Ben - you are a homo :woot:

Graham - i know :thumbsup:

Northy
09-09-2008, 03:48 PM
:o:o:o:o:o:o:o

ben
09-09-2008, 03:49 PM
i lied :lol:

MK999
09-09-2008, 04:17 PM
Is that the first recorded case of someone jumping back IN the closet? :p

LEGEND
15-09-2008, 08:00 PM
Was just having a little bask on the CML Raceway track and managed to jump my car onto the spectaters, and when you try to drive off a load of blood flys off the tyres as you try to get grip. Didnt realise that this game was so realistic lol :woot: