PDA

View Full Version : Track features


JACKOR33
21-06-2011, 04:25 PM
So our new track surfaces works, next up will be some features! http://swmcrc.co.uk/forum/Smileys/default/grin.gif
The track is for all to use not just the committee so we would like suggestions of what people would like to see built on the track.
Please leave any ideas on here for us to look into and discuss http://swmcrc.co.uk/forum/Smileys/default/cool.gif
cheers

dave

Jamie.T
21-06-2011, 04:31 PM
Nothing too big id say, Steve did suggest a table top in the far corner (opposite rostrum) which could be used at 90 and 180 degrees, that would work really well i think.

Also a small jump before the straight works well where you got to roll over it, make the turn, then head down the straight.

Id also suggest to keep the main centre part of the track clear as the natural angle of the ground is enough of a feature.

Keep up the good work COBRA. Top job.

DCM
21-06-2011, 04:51 PM
We are trying to add features that can be used in multiples of ways, even consider making some 'mobile' ones.

millzy
22-06-2011, 12:09 PM
maybe a double or a bomb hole jump going up the hill


a small whoops / ripple wave section as well.

what i like about last sunday was the many bumps keeping you from powering your way around and you have to pick you line and ease the car around.

if some of the bigger bumps would be made consitant and at lane lenght that would work

blue_pinky
22-06-2011, 01:37 PM
Look at both the Kidderminster & RHR tracks...and use ideas from them! Best 2 tracks in the country for features IMO.

Go down as well as up if drainage can be sorted out.

Keep the features/technical sections close to the rostrum, and in good line of sight...much better visibility where you need it most...keep the farthest corners as easy sections.

Make sure jumps have good long down ramps...little ups and little downs are rubbish to race on!

Go for shapes and undulations and smooth transitions as much as anything...jumps are cool if they are done right, but aren't the be all and end all. Well placed shapes can be used as ups, downs, off camber sections, mini banked corners if the track is laid well over them.

Maybe try to exagerate any natural features you might already have.

Good luck guys and nice work so far...looking forward to seeing it soon :thumbsup:

Belsten
22-06-2011, 07:57 PM
Agree with Andy somewhat but also check out EPR and Southport as their tracks are awesome too
Word of caution though, be mindful of the limited space available and dont go OTT on features 2 or 3 max on the track would be plenty, plus you dont want the little local darlings ruining the track on their bikes and other mad toys and hurting themselves

DCM
23-06-2011, 06:05 AM
I was thinking, a nice built up section by the tennis court wall, maybe something in the middle and probably some mobile features, as the space is limited, to many 'built in' features would limit track design.

millzy
23-06-2011, 10:20 AM
The mention of Kiddy and Southport is a good one; both are technical bumpy (but consistent) tracks that have no big air features. Both have to be driven with a strategic/ safe style rather than balls out attack driving.

Im not a fan of rhythm timing jumps where if you don’t get the right traction you can not make the gap or the rhythm jump section

I say make the straight super super flat. put in a few raised areas multi approach mounds and a few drop in arrears and leave it.

peetbee
23-06-2011, 12:03 PM
Another point to consider is ensuring that the features are easily marshallable by people of all ages and abilities.

Regrettably some of the best features to drive can end up being the most difficult to marshall safely & quickly.