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jimmy
28-04-2008, 11:17 PM
There's too much confusing CAD talk on this forum, so lets get creative - who here does any proper 3D modeling, not involving numbers I mean. I know CAClarke does some Lightwave madness. I confess I'm more happy with Photoshop but I've used 3D from stuff like read3D and imagine on the Amiga, to Hash Animation Master, Lightwave, 3DS Max and now use Maya at work (as well as a few bespoke 3D modelers)

At work (this job) I've mostly done concept sketching and photoshop. Some Maya modeling and now working in UnrealEd mostly. After this project I think we're set to start playing with (and using) ZBrush, as there's only one guy that uses it at the moment - but it looks amazing, proper 3D for artists.

So come on, who's a 3D genius, apart from mr clarke - as we know he is.

blitzboy
29-04-2008, 08:37 AM
i used to play about a bit on cad quite a few years ago myself jimmy but thats about it but id be interested to see what people have got to say zbrush sounds interesting though mate will have to have a look myself i think you got any links mate :D

CAClark
29-04-2008, 09:18 AM
Be cool to see more :)

Where is it you work Jimmy?

telboy
29-04-2008, 09:27 AM
Id love to have a go at it, but have never had access to any decent programs. So I am strictly a sketch and fine art person.

But like I say, I'd love to have a go with a propper 3d piece of software.

:D

jimmy
29-04-2008, 09:35 AM
Be cool to see more :)

Where is it you work Jimmy?

team17(.com) - ZBrush looked like a right bag of toss when I first saw it - reminded me of a program like Bryce - comedy badness. But I guess it's changed a lot, so you CAN 3d model, texture etc all with a wacom pressure sensitive pen. Tbh you'd still want to model the basics in Maya or something but the detail you can then put on with ZBrush and how easy it is to use is crazy.
Really nice for games as you can keep your low poly model but use the normal map generated from the super high poly Zbrush version.

I think there's a trial on there if you wanna have a play - http://www.pixologic.com

dan_kitty
29-04-2008, 10:26 AM
used to use 3d max a bit but put it down to concentrate on compositing and 2d animation. going to be picking up maya soon to try n get back into it,so if anyone knows of some good maya sites with tips/tutorials, it would be handy for me


ta

Chris Doughty
29-04-2008, 10:31 AM
I made an ace low poly JGTC Honda NSX for a racing game once, I did it in zmodeller, but I can't find it :(

I was really pleased with it and my textures, but then someone else re-did the texture for me and I was blown away with how cool it looked... I almost cried with proudness... :drool:

I really want to find it again, it must be somewhere....

SHY
29-04-2008, 10:42 AM
Elvo is a very good 3D designer, I think he uses SolidWorks (only) now. He's made some really nice RC car chassis designs!

Myself I tried Calligari TrueSpace many years ago, but I never really had the patience. 2D and PhotoShop suits me better :D

Jimmy, tell us more about your (paid) work! Mostly graphics for games?

Chris Doughty
29-04-2008, 10:48 AM
found some pictures in an old forum, all these are in-game a few with a bit of post photoshop level adjustments.

this was back in 2002 in a game called 'RACER' and its still not finished now...

http://forum.racesimcentral.com/attachment.php?attachmentid=38551&d=1041197368
http://forum.racesimcentral.com/attachment.php?attachmentid=38550&d=1041197244
http://forum.racesimcentral.com/attachment.php?attachmentid=38397&d=1041104414
http://forum.racesimcentral.com/attachment.php?attachmentid=38395&d=1041104349

SHY
29-04-2008, 10:51 AM
Very nice Doughty! Do you work with 3D today?

Chris Doughty
29-04-2008, 11:05 AM
no, that was just an after work thing.

my day-job is NetApp NAS and Unix/Linux Compute Farm stuff

SHY
29-04-2008, 11:11 AM
Cool! Part of my job is VMware & SAN, we're looking into NetApp for the time being. Very interesting solutions! I especially fancy the de-dupe and snapshot technology!

Anyway, not bad for after work then!

Who does 3D body models for A-C? (if anyone does?)

Chris Doughty
29-04-2008, 11:13 AM
the bodys for the AC cars are done the old fashioned way, sand paper and hard work, my dad did the S4 and Atomized B44 and Craig Harris did the S2.

back to 3D art stuff... :lol:

Chris Green
29-04-2008, 12:36 PM
I use Solidworks most days at work, and have done for the past 7 years or so.

However, it is used mainly for layout work, and detail design, not any of this fancy rendered stuff!

mole2k
29-04-2008, 12:54 PM
I remember you making that car Chris!

I had been making an rs500 at the time but it never got up to the point where i could put it in the game.

Chris Doughty
29-04-2008, 01:10 PM
I really wish I had (or could find) the 3d mesh for that, it was my best work ever!!

CAClark
29-04-2008, 01:15 PM
I think cars are one of my favourite modelling jobs these days :) I even contemplated modelling the Durga :lol:

mole2k
29-04-2008, 01:50 PM
I really wish I had (or could find) the 3d mesh for that, it was my best work ever!!

have you thought of posting on the racer forum see if anybody has it knocking about ?

Chris Doughty
29-04-2008, 02:09 PM
I might do, I know there were a few peopel who had the 3d file as well as me.

timmy121
29-04-2008, 03:02 PM
i use one called pyhta at work mainly drawing joinery items but some time get to do a building with all the joinery items in and you can do like a walk throw thing with it, but it's a bit basic like

glypo
29-04-2008, 03:06 PM
I don't get it, where's the fun unless you involve the numbers? :lol:

dirtrider
29-04-2008, 05:28 PM
Big ups to solidworks... I think you should differentiate between game moddeling and real CAD stuff... Solidworks is exact... Maya is... for show ;)

I think the HPI Hellfire SS demo on their site uses renderings straight from Solidworks.

I LUVE Solidworks... unfortunately I can't use it on daily basis :( It's not my 'real' job :)

CAClark
29-04-2008, 11:02 PM
.. Maya is... for show ;)

:lol: I'll have to remember that quote!

Danny McGee
30-04-2008, 12:15 PM
Here was my attempt to re create a losi xxx a year or so ago :)

Danny McGee
30-04-2008, 12:17 PM
And my lovely surface modelled shell eco car.

andys
30-04-2008, 01:02 PM
Heyup Jimmy.

I do lot's of 3d bits and pieces, as well as photoshop etc (no numbers involved, all made up really !)

Check out. www.andrewshillito.com

flipside
30-04-2008, 02:23 PM
Hi Jimmy,

I do 3D stuff fulltime, going from product viz to commercials. Use rhinoceros, 3ds max and photoshop + after effects.

Here's my site: www.aversis.be (http://www.aversis.be)

(here's one of elvo's car designs I rendered once :-) http://www.aversis.be/3dexperiments/09.htm )

blitzboy
30-04-2008, 02:48 PM
sweet site man cant believe thats all done on computer and people tell me im good at painting lookin good flipside 2749

shame we cant do a paint program that would really help :woot:

CAClark
30-04-2008, 03:05 PM
So hey guys, those who have done 3D, how about posting up 2 of your favourite pieces of work?

Cheers!

c0sie
30-04-2008, 03:21 PM
Here's my site: www.aversis.be (http://www.aversis.be)

(here's one of elvo's car designs I rendered once :-) http://www.aversis.be/3dexperiments/09.htm )

WOW!

andys
30-04-2008, 09:38 PM
Here's pretty much the only thing i've done from scratch that has wheels on it !

http://www.andrewshillito.com/images/work/3d/surfvanonlylarge.jpg

CAClark
30-04-2008, 10:49 PM
Oh now that is nice! Done in MAX?

How long did it take you to do?

Nice post.... anyone else? :)

andys
01-05-2008, 07:25 AM
Yep. Max poly modeling for all the geometry. Textures designed and drawn in illustrator and photoshop. Rendering with and Vray and HDRI lighting.

telboy
01-05-2008, 09:13 AM
Wow, I wish I'd gone into 3d design instead of following the print design route. We only ever did 'normal' designing for logo's and posters etc.
Is it dificult to do? or is it as simple a using 2d design programs and just adding an extra plain to work on?

Some of the stuff is awesome on here, it'd be nice to see more peoples work though.

Chris Doughty
01-05-2008, 09:36 AM
getting a 3D application and getting a nice simple shape and making a pretty render is fairly easy and intuative to pick up.

doing what Andy has done is just another level that many people will never acheive, its the details and realism that are an art to do.

rowanp25
01-05-2008, 09:45 AM
I use the open souce stuff as in blender n the gimp! im still leaning but its good fun and im getting used to it! i used shade 7 before that but i do it all for fun. im a musician really so a dose of cubase anyone??:thumbsup:
ps ill post some dodgy pics when im on my own comp!

SHY
01-05-2008, 12:05 PM
@Andys: that's sick man! *APPLAUSE*

CAClark
01-05-2008, 12:26 PM
Anyone else have anything cool to post? :)

smokes
01-05-2008, 12:28 PM
Damn andy that so good shame i am only a solidwork Mechanical Engineer

flipside
01-05-2008, 12:56 PM
Yep. Max poly modeling for all the geometry. Textures designed and drawn in illustrator and photoshop. Rendering with and Vray and HDRI lighting.

Cool, Vray! Are you on the vray forum too?

Lee
01-05-2008, 02:19 PM
Andy that is amazing, I was going along the lines of CD`s comment, how do you make it look so real?

I imagine you have to have an eye for this sort of stuff and play about with stuff as well.

:thumbsup:

andys
01-05-2008, 06:35 PM
Cool, Vray! Are you on the vray forum too?

Yep, I mainly browse the Vray forum. There's so much to read on there it's hardly ever worth posting a question as you can always find the answers ! I'm still playing around with working a a 'linear workflow' but it really makes my head hurt when I read all the posts on the subject and it's a totally different way of working and thinking !
I've seen your avatar on there before and visited your site. Great work by the way :)

Vray is amazing, it's a total science in itself. I've got a couple of people at work learning it from scratch and they are really struggling with it, as I guess everyone who's ever used it has. Still Max & Vray are a great combination.

flipside
01-05-2008, 07:08 PM
yeah LWF :-) It's not that hard in fact, I've got a tutorial about it on my site! Since I use it, i will never go back. One example is hdri, ever wondered why the lighting is so super high contrast and way too much coloured? I make hdri's myself, and now finally with gamma 2.2 the lighting and reflections look like they're supposed to look.

Your work looks amazing I must say...

Ezymango
14-05-2008, 02:48 PM
im currently doing a Ma in automotive design where i use alias (autodesk), any one use that. i would love to use these skills to design bodyshells for rc cars. my main focus is on manual renders and sketching which design firms look for first in ur portfolio. i will try and get some work up soon......Andy Fraser

jimmy
14-05-2008, 02:53 PM
Hi Andy,
By Alias do you mean Maya? I use Maya at work but 3DS Max at home.

Ezymango
14-05-2008, 02:56 PM
they are made by the same peeps but alias is more tuned to automotive and product design, where maya is for games and 3d art, but they do cross over.

Ezymango
14-05-2008, 02:58 PM
i think its just called autodesk now